As I’ve mentioned before, I’ve been working intermittently on writing up a rules document for a second (or ninth, depending on how you’re counting) version of the Mecha Monogatari RPG. One of the concepts I’ve borrowed from the Bliss Stage RPG is that of character ownership, an understated concept that resonates with what I want the Mecha Monogatari RPG to be (a cooperative storytelling game with randomized task resolution).
Archive for June, 2009
Heroic Sacrifice
Posted by Doug on June 24, 2009
Posted in Traditional RPGs | Tagged: Mecha Monogatari | Leave a Comment »
Imperator Tempestatium, Prologue
Posted by Doug on June 10, 2009
And so, as if I did not have nearly enough projects on my plate, I trade a small, short-term project for a large, long-term one…my cup overfloweth, and yet I continue to pour…
Posted in Games, Traditional RPGs, Writing | Tagged: Imperator Tempestatium | Leave a Comment »
The Mecha Monogatari Second Edition, Playtest Report #1
Posted by Doug on June 1, 2009
Two significant issues presented themselves in the first playtest of the Mecha Monogatari RPG.
Posted in Traditional RPGs | Tagged: Mecha Monogatari | Leave a Comment »