As I’ve mentioned before, I’ve been working intermittently on writing up a rules document for a second (or ninth, depending on how you’re counting) version of the Mecha Monogatari RPG. One of the concepts I’ve borrowed from the Bliss Stage RPG is that of character ownership, an understated concept that resonates with what I want the Mecha Monogatari RPG to be (a cooperative storytelling game with randomized task resolution).
Posts Tagged ‘Mecha Monogatari’
Posted by Doug on June 24, 2009
Posted by Doug on June 1, 2009
Two significant issues presented themselves in the first playtest of the Mecha Monogatari RPG.
Posted by Doug on May 25, 2009
Part three of my series of short vignettes of the history of the Seven Gray Knights:
Posted by Doug on May 22, 2009
Part two of my series of short vignettes of the history of the Seven Gray Knights:
Posted by Doug on May 19, 2009
I’ve been working on a thorough write-up for my revamped Mecha Monogatari RPG system, which will draw heavily from the ruleset, language, and design of the Fourth Edition of the Dungeons & Dragons RPG. It’s not a straight conversion, as I am doing away with the core concepts of class and level and even of experience points in favor of a more fluid system.
Part of the style of the write-up is a series of short stories that will appear at the beginning and end of each chapter, bookending the description of the game mechanics and helping to set the mood of the game world. The short stories will focus around a legendary group of titan pilots from the “past” generation (as compared to the generation of Seki & Company): the Shichinin no Nezumikishi, or in English the “Seven Gray Knights.”
Posted by Doug on May 16, 2009
What follows is a series of thoughts and design ideas for the new version of the Mecha Monogatari RPG that I am currently working on. The gameplay mechanics are still nebulous, so don’t be surprised if very little of this makes much sense.
Posted by Doug on March 16, 2009
This post is exactly what it says in the title. Writing usually helps me sort out my thoughts, and lately my thoughts have been consumed by the task of rebuilding the Mecha Monogatari roleplaying game. There is a strong possiblity that this post will make no sense whatsoever. You have been warned.
Posted by Doug on March 4, 2009
Finally, we were getting a break.
It felt like a month since classes had started at the Takagi Miharu Titan Gundan Shikangakkō, but according to the calendar on my watch, it was only the ninth of October, which means that it had only been six days since we had all sat through the endless succession of speeches that marked the beginning of our training to become a titan pilot.
And the training… Junior high was nothing like this. Basic training was not even close. Every day was a struggle just to finish the scheduled training events, much less excel at them, and Benkei-sensei and Hijū-sensei had not limited their tortuous regime to the daytime hours, either. Last Friday morning, at about two a.m., we had all been awoken by ear-piercing sirens, and then immediately stuck in a two-and-a-half-hour-long battle simulation. That probably would have been the least difficult sim they had given us, except for the whole middle-of-the-night/being half-asleep business which had turned it into a nightmarish exercise in frustration. To make matters worse, we were still expected to be up and ready for morning PT with Benkei-sensei at 07:00 hours.
Seki was right: Benkei-sensei and Hijū-sensei were sadists.
Posted by Doug on February 28, 2009
Sun 09 Oct 2016: A Slice of Life in the World of the Mecha Monogatari
Classes at the Takagi Mamoru Titan Gundan Shikangakkō ran for eight to ten hours a day, six days a week. There were proposals from time to time to increase the training schedule to seven days a week, but these rarely gained much traction in the Titan Gundan, where the consensus was that everyone, from the highest-ranking veterans to the newly-conscripted recruits, needed to be able to unwind sometimes.
Thus, Sundays were the trainees’ free days. Most trainees would spend the day out on the town, and Class 275’s Team Three was no exception.
“So, where do we want to go?” Ōhashi Chitose ittō rikushi asked as the four of them entered the subway station. The assigned leader of Team Three, Chitose had little talent for leadership, and knew it. Tall and athletic, he was much happier staying out of the limelight and allowing someone else to give all the orders.
“Shibuya,” Tsuchiya Riku ittō rikushi said.
“Akiba,” Hatsutori Masae ittō rikushi said, almost simultaneously.
The two glared at each other for a second.
Posted by Doug on January 9, 2009
There was a vending machine that sold Ramune in the basement of the northwestern stairwell of the dormitories. The day I had arrived here, I had gotten lost, and found it by accident. Nobody ever used that particular stairwell, it seemed; there were two doorways there, but both were chained shut and looked as if they hadn’t been used in decades. It was the perfect little hideaway: it was unlikely anyone would find me, and there was a vending machine that sold eight different flavors of Ramune.
I just couldn’t stand being around my team any longer. Especially Ōhashi-san. I wish we could change teams, but I already knew that wasn’t going to happen. Yesterday, Benkei-sensei had said that we could switch teams…if we could beat him in an arm-wrestling match. Right. Benkei-sensei was solid muscle, and I was…not.